You know... Being a Flash animator is somehow a difficult challenge for someone like me. It starts with having an idea for a Flash game or animation, and then I start its production, which takes a lot of time while I face many issues (especially from my family), then I test the results, and most of the time... I don't find it perfect, but the most important part is that I tried my best to do so. To end it all, I publish them online and wait for the audience's reaction. Some people say I'm a good artist and make cool animations, others say the opposite, but It's mostly silence, which sometimes makes me feel ashamed of what kind of animation I'm making. It all started when Adobe decided to discontinue Flash Player, which makes SWF files barely popular nowadays, and I was depressed to hear that. When I was a child, I watched a few Flash animations and played many Flash games. That's what made me want to use Flash, one day when I grew up, but I can't believe Adobe wanted to ruin my dream of doing so. However, I'm so glad that people are trying their best to revive the legacy of Flash-made content on the Internet. The introduction of Ruffle, a Flash emulator written in Rust, along with the talents of Flash animators on Newgrounds, is what made me become a Flash animator and decide to download and use Macromedia Flash 8, not only for animating or programming games but also for drawing things and designing something. My interest in Ruffle and Flash content has grown to the point I decided to introduce a potential new mascot called Ruffy the Shelline. But now that I think about that, I learned a new lesson today. Trying to revive the legacy of Flash content on the Internet is like preparing yourself for the BAC exams (or even trying to fight a colonial power for your country's independence). It's a stressful challenge that takes a lot of time to win, but You'll be celebrated if You're successful enough to do so. Anyways, always remember to take care of yourselves and have a very good day! :D